• Armor Rework


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    Yes Yes Will attempt to convert armors added by other mods. Full Plate and Packing Steel, Refinements, Item Revisions

    The Armor Rework included with this mod aims to make armor work a bit more realistically and add an element of tactics to the choice of how to protect yourself rather than just going for the armor with the best AC. It allows the casting of spells and the use of thieveing skills in armor but applies penalties to their success based on the weight of the armor. It also alters movement speed based on weight. It then adds in damage reduction relative to the amount fo protection the armor would likely provide, so the damage reduction of full plate is going to be much higher than that of studded leather. Finally to account for the fact that it is much easier to move and dodge in lighter armour, all armors have a dodge AC adjustment rating added, which can be positive or negative. Some of the heaviest armors even impose a penalty to the character dexterity.

  •  

    Arcane Casting Failure

    Damage Reduction

    Dodge AC Modifier

    Dexterity Modifier

    Leather

    Equal to armor weight13%+5 Bonus0

    Studded Leather

    Equal to armor weight20%+4 Bonus0

    Hide

    Equal to armor weight25%-1 Penalty-2

    Chain Mail

    Equal to armor weight25%+1 Bonus-1

    Elven Chain Mail

    Equal to armor weight15%+2 Bonus0

    Splint Mail

    Equal to armor weight33%-1 Penalty-2

    Plate Mail

    Equal to armor weight40%-2 Penalty-2

    Full Plate Mail

    Equal to armor weight50%-3 Penalty-3

    The movement rate and thieving skill modifiers are based on the weight and then modified by various factors to produce a percentage reduction. Needless to say the lighter the armor the less penalties will be applied.

    Some extremely powerful or rare armors may have improved damage reduction depending on how well enchanted they are.

    All armors will have their descriptions appended to include all of the relevant information to help you choose whether to use it or not. all pre-existing armor enchantments will still hold (e.g. the + to hide in shadows from the Shadow Armor).



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  • Usability System


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    No, core part of the kitpack Yes Only if they specifically take advantage of it, otherwise old usability system remains functional No known incompatibilities

    This rework of the usability system allows unlimited unique usability combinations for kits and trueclasses.

    Modders wishing to make their kits compatible with this system can use the template.2da file in the UKP folder rather than the standard CLAB file to create a compatible kit. The asterisk before certain spells is used to prevent them being applied.

    The original usability system remains present and active, and works as it always has done in the past, new kits can be added with no new usability restrictions and they will still work flawlessly with the old system.



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  • New Icons


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    No, core part of the kitpack Yes Only original BG:EE spells used in that mod New or custom made spells

    This component updates all of the spell icons for the Arcane and Divine casters, and also provides new icons for HLA's and innate abilities.



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  • New Items


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    Yes Yes No No known incompatibilities

    This component adds several new unique items to the game, including a new category of weapon, the Greataxe:

    The Greataxe consists of a haft several feet long topped with a heavy blade, and is in many respects similar to a halberd. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it.

    STATISTICS:

    Damage: 1d12 (slashing)
    Speed Factor: 8
    Proficiency Type: Axe
    Type: Two-Handed
    Requires:
    10 Strength

    Weight: 15

    All of the new items are automatically added to various monsters, stores, NPC's and map loot at install.



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  • Experience Cap Remover


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    Yes Yes No known effects No known incompatibilities

    This component removes the XP Cap for BG:EE, allowing all characters to reach level 40 (note it does not install HLA's, see the seperate component for that).



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  • Throne of Bhaal High level Abilities


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    Yes Yes No known effects Fundamentally incompatible with other mods which alter HLA's, e.g. rogue rebalancing or refinements. Install before these mods for less chance of conflicts.

    This component adds the HLA's from Throne of Bhaal into the game at the relevant levels.



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  • Spellcaster Progression Extension


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    Yes Yes Will affect all Bards, Paladins, Rangers No known incompatibilities

  • Revised Bard Spell Progression

    Level

    1

    2

    3

    4

    5

    6

    7

    8

    9

    2100000000
    3200000000
    4210000000
    5310000000
    6320000000
    7321000000
    8331000000
    9332000000
    10332100000
    11333100000
    12333200000
    13333210000
    14333310000
    15333320000
    16433321000
    17443331000
    18444332000
    19444432100
    20444433100
    21544433200
    22554443210
    23555443310
    24555443320
    25555443321
    26555444321
    27555444321
    28555444321
    29555444321
    30555444321
    31555444321
    32555444321
    33555444321
    34555444321
    35555444321
    36555444321
    37555444321
    38555444321
    39555444321
    40555444321
  • Revised Paladin Spell Progression

    Level

    1

    2

    3

    4

    5

    6

    7

    91000000
    102000000
    112100000
    122200000
    132210000
    143220000
    153221000
    163322000
    173322100
    183332100
    193332200
    203332210
    213333210
    223333210
    233333221
    243333221
    253333321
    263333321
    273333321
    283333321
    293333321
    303333321
    313333321
    323333321
    333333321
    343333321
    353333321
    363333321
    373333321
    383333321
    393333321
    403333321
  • Revised Ranger Spell Progression

    Level

    1

    2

    3

    4

    5

    6

    7

    81000000
    92000000
    102100000
    112200000
    122210000
    133210000
    143221000
    153321000
    163332100
    173332100
    183332210
    193332210
    203332210
    213333221
    223333221
    233333321
    243333321
    253333321
    263333321
    273333321
    283333321
    293333321
    303333321
    313333321
    323333321
    333333321
    343333321
    353333321
    363333321
    373333321
    383333321
    393333321
    403333321

    Some effort has been made to maintain the same kind of curve as the classes previously had, but gradually becoming steeper over time.
    As with all components, we are open to feedback on this one, and it may be altered depending on what people think.


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  • Add Kits to non-party NPC's


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    No, must be installed with relevant kits Yes Replaces .cre files, so yes Fundamentally incompatible with other mods which alter the same .cre files, or which overwrite enemy scripts.

    This component adds some of the kits made available in the kitpack to some relevant enemies in the game. These enemies are also given new scripts to make full use of their new spells. Hopefully these enemies should be a bit more challenging.
    Where specific mention has been made to a persons god in their dialog, they have been changed to that god, provided there is a kit for it. Some artistic license has been taken where this is unclear, but overall it's a light touch.

    Cyric - Bassilus, Lamalha, Mulahey, Zeela
    Lathander - Morninglord Bram, Morninglord Blane, Kelddath Ormlyr
    Selune - Laryssa
    Tempus - Wudei
    Auril - Neira
    Helm - Nalin
    Shar - Dark Moon Cleric



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  • Recover projectiles from enemy corpses


  • Standalone

    Multiplayer Compatible

    Affects other mods?

    Incompatible with

    Yes Yes Yes (as long as they follow standard projectile filename conventions) No known incompatibilities

    This component adds the possibility to recover projectiles from enemy corpses after a battle. This will work with all projectiles except for those which automatically return (e.g. enchanted throwing axes).

    The options at install are to give a 0%, 5%, 10%, 15% or 20% chance to recover.



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