Added immunity to fear and granted wild fight ability for Firemane of Nobanion - Thanks to snakesonaskyship Fixed the "sword" spells for the Truesword of Arvoreen to give the appropriate bonuses. Fixed the "invoke courage" spell for the Truesword of Arvoreen to give the appropriate bonuses. Immunities for the Amorphite of Ghaunadaur, Serphidian of Sseth and Silvermaid of Lurue are now fixed. Fix for the mage spell "Slow" causing a crash when opening the level 3 mage book - Thanks to kamuizin
Added option to convert some enemies to the new cleric kits. Minor bugfixes that have been reported Currently unimplemented spells such as rainbow, command monsters and elemental forbiddance will be coming soon!
Some fixes from 0.5 seem not to have been included, they should now work properly Further improvements to Marthammors Thunderbolts, now targets correct number of enemies - Thanks to Spaceinvader Savras' All Seeing Crystal Ball spell now works properly, the resulting item grants a whole host of divination abilities thorough the quickslot - Thanks to Jaeldyn
Text fixes for various spells - Thanks to Spaceinvader Cause Disease now works properly - Thanks to Spaceinvader Cure Moderate Wounds is now a level 2 spell - Thanks to Spaceinvader Dual-Classing should now work properly - Thanks to Spaceinvader Marthammors Thunderbolts is no longer reputation suicide - Thanks to Spaceinvader Mystra now correctly gains Wondrous Recall as a 6th level spell. - Thanks to Spaceinvader Added option to install a simple XP cap remover and TOB high level abilities. Altered spell system so that HLA's are no longer removed every level. Added option to extend Bard, Paladin and Ranger spellcasting progression up to 9th and 7th levels respectively.
Spell and innate ability icons added.
Various typos fixed. The celestial apparition has been reading up on her lore! She now gives detailed kit descriptions during the selection process. Armor system revised and expanded to cover individual armor types, and also hopefully create a more interesting feel. Those familiar with TP2 scripts can adjust the variables in the ArmorRework.tph file to meet your own tastes.
Missing strings updated. Spell icons corrected. Confirmed as Mac compatible
Nightcloak of Shar works properly - thanks to Eudaemonium. Slay Living spell description should show up properly. Text Improvements. Cause and Cure serious wounds icons now correct way around.
Support added for multiplayer and black pits games (in the black pits the celestial apparition(s) will appear when you have full control of your party in the lobby for the first time). Making a new cleric/mage no longer crashes the game. Multi-classes which include clerics have had their kit descriptions updated. Multi-class characters should now have the correct usability restrictions
Non-Deity specific priests and multiclass priests should now work correctly (it is currently not possible to smoothly implement multi-class kits, so multi class clerics will use the same spheres as non-deity clerics). - Thanks to Jaeldyn. New item type added - Greataxes. Look out for them in stores and in the hands of powerful adventurers. Armor damage reduction percentages adjusted.
First Release